The simple 9-minute method without attack to beat the Fire Ring

Elden Ring does not look so hard in this under nine minutes long speedrun …

In the almost two months ago Elden Ring was released, the average player reportedly needed dozens of hours to complete the “main story” part of the game. Given that, the fact that the speedrunning community can now demonstrate a complete start-to-finish Elden Ring running in under nine minutes can be a little surprising.

Even for the experienced Elden Ring players to see Distortion2’s 8 minutes, 56 seconds of play – a race in which he does not attack a single enemy – can be confusing. So let’s help you with a quick primer on the short story about Elden Ring speedrunning so far and the mistakes and exploits that drive players through Lands Between in ever shorter time.

Wrong chains and flying horses

Just days after Elden RingIn its release in late February, players marveled at traditional deadly races that clocked in at just under 2.5 hours. Soon, however, the players dived into the old Dark souls speedrunning tricks to get around tough bosses or reach new card sections via careful, barely survivable jumps. This led to the first public, undertime Elden Ring speedrun by Twitch streamer LilAggy on March 9, just 12 days after the game’s release.

Just a few days later, however, Distortion2 had already taken that time down to 28:59 by using “wrong warp” techniques. These errors take advantage of a peculiarity where the game can sometimes lose track of a player’s true position in the world. In these cases, reloading the game will see the player “distort” to the “default location” in the center of the current area. The wrong warp can save a lot of tedious traversing and avoid many threats at the same time.

One of the earliest speedrun videos for Elden Ring clocked in at about 2.5 hours.

Days later, speedrunners stumbled upon another important bug that lets your horse, the Torrent, essentially go on the air. The Pegasus error, as it would quickly be called, requires a player to drop their mount from the side of a cliff before reloading and reviving the horse, which now has the ability to gallop without ground underfoot. While the Pegasus bug was a curiosity among speedrunners in the beginning, society quickly found ways to fly their horse into certain boss areas in unexpected ways and easily defeat the careless enemies.

Zip-a-dee-doo-dah

These mistakes were just an introduction to the ultimate Elden Ring speedrunning tool: a still mysterious exploit called zipping. Although the community does not fully understand what underlying conflict in the game’s code causes zipping, speedrunners are still more than happy to use the technique to “zip” over long distances in an instant.

Performing a zip is a highly technical process that requires a specific environment and execution. First, the method only seems to work if the game is running at a stable frame rate of 60 fps (or maybe 30 fps, with harder timing). Even then, the error is inconsistent across different hardware; even using input macros that remove timing from the equation does not always result in success.

However, if everything is configured correctly, a player will have to hold down the block and wait between 129 and 135 images for when their idle animation cycle begins to loop. The player then starts to move forward and releases the go button exactly 139 shots after the blocking began. To get their button timing perfect within the one-frame, 16.6 ms window, some speedrunners grabbed to use a metronome set at 108 or 109 beats per minute and released the walk button after exactly four beats.

If performed correctly, a strange interaction between the two dueling animation cycles will cause the game to flip out and distort the player forward great distances, even through the game’s architecture. The discovery allowed Distortion2 to make sensible use of zippers to strike Elden Ring in just over 12 minutes last week.

Goes mega

Breaking the 10-minute plateau, however, would require the recent discovery of what the speedrunning community calls mega zip. For some reason, players found that pushing a other directional input in a 12-to-14-frame window after the first zipper could increase their zipper distance by a factor of two to four.

YouTuber Daravae explains the theory and technique behind mega zip.

While these longer mega zippers are useful for getting around the Middle Countries faster, they have proven to be most useful for skipping the only previously unsurpassed boss battle in these speedruns: Maliketh.

To do so, speedrunners built on another recent discovery that used the Pegasus bug to gallop up into the sky and away from a difficult boss. After galloping far enough away from the boss arena, the ground beneath the boss’s feet would disappear from the game’s active memory. The boss then falls into the void and dies without any fight.

While the Pegasus bug was not always possible or practical for many boss fights, the Twitch streamer’s seeker ‘demonstrated that a mega zipper could similarly get the player far enough away to disappear the ground beneath Maliketh during Elden Ring‘s last section. With this proof of concept in hand, Distortion2 recorded a truly dizzying run of under nine minutes over the weekend without battling a single enemy.

Despite the fantastic time, this latest record run was slowed down by a number of failed zip attempts. Distortion2 writes in the video description that they “will continue to paint this to below 7,” and ensure that the hunt for even shorter times will continue. Before that happens, however, the community may find another technique that opens up the game further.

List image of Bandai Namco

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