The Phasmophobia update revises VR mode and adjusts hiding places – full patch notes

Ghost Hunting Games Phasmophobia has seen a number of updates since its launch, with additions like cursed possessions and new ghost powers. The latest update increases the ante again, especially if you have played the game in VR.

Developer Kinetic Games calls v0.6.0.0 the “VR update” on Steam, and it’s definitely the highlight. “An entirely new VR system has been incorporated into Phasmophobia,” the study says. The game now supports “all major headsets”, and there are all sorts of new options for control and comfort. Kinetic Games recommends that you adjust your in-game settings if you have previously played the game in VR.

Other changes include a major overhaul of hiding places. Players found unintentional ways to hide from ghosts, so Kinetic Games has tried to “encourage” them to use the designated locations. This means that some previous caches have been blocked, while others have been added. The higher the difficulty level, the fewer there are.

There are also a whole lot of other changes to the game, ranging from bug fixes to light and sound adjustments. There are also new screens in the truck and new options for voice chat. See the complete patch notes below.

Image via Kinetic Games

VR Overhaul | Major update v0.6.0.0 Patch Notes

Open XR

  • All major headsets are now officially supported, and in the future, as more are released, they should work as standard
  • VR players will now see a small cursor when trying to grab objects
  • There are 2 options for grabbing items
    • Toggle – Press the button to grab, press it again to release
    • Hold – Requires you to hold down the button to hold things
    • Index users note: you can switch from squeeze to grab in your SteamVR settings to replicate grab in other games
  • Equipment belt and main camera openings in the truck are now highlighted when you try to insert something into them
  • VR Seated Mode and Left Handed Mode have been added to the options
  • Height calibration has been added to the options so you can customize your player character model with your real body
  • New hand positions and animations have been added for better visual feedback, such as using a light switch and opening doors
  • You can now swap objects between your hands by grabbing
  • You can now simulate squatting in VR by pressing the right finger stick / trackpad
  • You can snap 180 degrees by pressing (if snap is activated)
  • Walkie-talkie and journal are now placed on the belt to make them easier to grab and use
  • Improved VR throwing physics so you can now accurately throw objects
  • Smooth Camera mode has been improved for better recording and streaming of VR gameplay
  • Improved character migration animations for VR players in multiplayer
  • New model and textures for the VR belt
  • All OpenXR runtimes are now supported, e.g. Oculus / Mixed Reality Portal mv.

Hide stains

  • If a spot is blocked, sometimes Instead of adding objects, some spots will have items removed instead (e.g. a shelf you can hide behind that is no longer there)
  • The number of blocked hiding places everywhere has been adjusted and you will now always have a minimum number of hiding places per. difficulty
    • Amateur = All hiding places
    • Intermediate = 3+ hiding places
    • Professional = 2+ hiding places
    • Nightmare = 1+ hiding place (s)
  • Door flaps have been added to the small tents at Maple Lodge Campsite, they will now function as normal hiding places, in the same way as cupboards elsewhere
  • Several doors, objects and walls have been added or moved to remove more unintentional safe places
  • Willow Street House has received significant changes to make hiding places much more consistent


  • The screens in the truck have been updated
  • The sound sensor has been given new vision and functionality
  • Sound sensors now cover a spherical sound area instead of a thin cube, and its size has been increased
  • Sound sensors are now placed in the same way as candles and cameras, on tables, floors and other objects
  • Sounds now appear more accurately when displayed on the screen of the van
  • You can now choose different options for how your voice is transmitted locally
    • Voice activation
    • Tap to speak
    • On / off button
    • (Global / walkie-talkie transmission will always be press and numbers)
  • Obake can now leave unique evidence on light switches, keyboards and prison cell doors
    • A double fingerprint on light switches
    • Five fingerprints on prison doors and keyboards
  • You can now tick off ghost types in the journal
  • Dead players can now sprint indefinitely
  • New fingerprints have been added for light switches, keyboards and prison cell doors
  • The amount of possible first and last names for ghosts has been greatly increased
  • Ghosts can now knock on patio doors in Ridgeview and Tanglewood (leaving fingerprints)
  • New sounds have been added
  • Added a light switch and ceiling light to the Edgefield basement
  • Added more collides to trees in Maple Lodge Campsite
  • Ghosts can now interact with keyboards to turn on desktops on the house cards
  • The Soft Shadows setting will now affect all lights instead of just equipment lights
  • Pictures of the previous game in the lobby are now easier to see
  • Added sounds to cabinets
  • Added a light switch to the Maple Campsite cleaning cabinet
  • Added eyelashes to the player models
  • Added fingerprints to the toilet booth doors in prison, asylum and school
  • Updated engine for better performance, increased stability and VR compatibility


  • Volumetric lighting has been temporarily removed and will return with foggy weather in a later update
  • Fingerprints will now be placed on the light switch instead of next to it
  • Several light switches have been moved to more intuitive positions
  • Several assets have been relocated (such as garden fences) to better adapt them to the environment
  • Several floors have had materials changed
  • The parabolic microphone will now update faster
    • Every second (previously 2 seconds)
  • Sound effects have been adjusted to improve the distinction between sounds between different floors
  • The lighting has been adjusted in Ridgeview, Edgefield and Tanglewood to improve performance
  • Thunder sound effects have been enhanced to be more dynamic during heavy rain
  • Improved effects for washbasins
  • Replaced sound from washbasin
  • Scrolling with the scroll wheel in the journal has been improved
  • Some spotlights are adjusted to illuminate the ceiling (eg Willow kitchen, Tanglewood garage)
  • The computer in Tanglewood is now turned on with the keyboard instead of the monitor
  • Location holograms will no longer cast or receive shadows
  • Replaced EU sockets with US
  • Cabinet doors now have slits you can see through
  • Prison doors are now much easier to push
  • Sanity pill price has been reduced to $ 20 (to correct the bug below)
  • Talking players, including the use of walkie-talkie, no longer give readings on the parabolic microphone and sound sensor
  • Reduced the number of polygons for many objects, primarily the bed in Edgefield


  • Fixed a bug where some ghost events did not play ghost sounds
  • Fixed a bug where you could sometimes grab a tent door that was not visible (e.g. behind you)
  • Fixed a bug where some lights in the farmhouses would not stop your sanity from draining
  • Fixed a bug where the Onryo would not interact properly if you did not get the Summoning Circle Cursed Possession
  • Fixed a bug where the target of the ghost event would complete when there was no ghost event
  • Fixed a safe spot in the Ridgeview garage
  • Fixed a bug where sprint endurance did not recover if you had your journal open
  • Fixed a bug where the journal brightness setting was higher than the main menu setting
  • Fixed a bug after a hunt; the ghost sound would fade out and return briefly
  • Fixed a bug where Sanity Pills were not removed from your warehouse if they were used or if you died
  • Fixed a bug where the haunted event did not work properly
  • Fixed a bug where the ghost would not walk towards you during some ghost events

VR known bugs

  • Scrollbars in the main menu are difficult to use
  • You will have to grab items twice if you were not the last player to grab them
  • Applying settings while squatting resets your height
  • Can’t get hold of some cupboard doors

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